What affects final damage? (hover labels for detail)
  • Attacker & defender stats
  • Weapon power (and optional Final weapon power)
  • Vigor level
  • Terrain penalty
  • Damage Dealt Up % · Critical Damage Up % · EX squad ATK % · Own ATK when countering
  • Advantage (enemy tag)
  • Pilot stat vs weapon attack type
  • Damage Taken Up (debuffs) (attribute rows)
  • Damage Taken Down (pilot · unit)
  • Defend · Shield
  • Hit rate (not damage, shown alongside)
Select attacker unit, character, and a defender target to calculate damage
ATTACKER
Vigor Level
Terrain Penalty
Final weapon power
Critical Damage Up %
Damage Dealt Up %
DEFENDER (Target)
Preset Target (ER Stages, Grand Offensive Score Attack Stages)
DEF debuff (target) %
Total Debuffs %0
Damage Taken Down (character) %
Damage Taken Down (Unit) %
Defend Action
Shield
Beam
Physical
Special

Team Builder

Terrain
Master League Buff +50%
Grand Offensive Buff +100%
Squad 1
Squad 2

GACHA SIM

Unit Assembly Simulator

Sim only · rates = official published gasha proportion tables

Exchange pts 0
Session Total pulls 0
UR0
SSR0
SR0
R0
UR / SSR hits
  1. No UR/SSR yet.

Every multi (hover UR/SSR = card · click = DB detail)

    First pickup: —

    SP Conversion & SSP Conversion priorities

    Investment Priority

    Should you invest SP Conversion or SSP Conversion materials on this Unit or Character? Neutral shortlist buckets: BEYOND THE TIME, Recommended, Solid, Situational, Niche. Not a damage calculator. Unit SP and SSP boards use separate weapon baselines.

    • BEYOND THE TIME
    • Solid
    • Situational
    • Niche
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    Credit: PhiphyL

    • PhiphyL